Virtual touch controls mean that the left hand side of your device dictates movement while the right hand side offers a button for your main attack followed by a string of skills buttons for special moves that get unlocked over time. Class roles aren’t as deep as previous Diablo games but that’s why this is Diablo Immortal, not Diablo 4. There’s a barbarian, crusader, demon hunter, necromancer, and wizard, but I opted for a monk that loved to punch and kick everything in its way. A choice between a handful of classes gives the option to focus on melee combat, ranged combat, or going down the magic route. Just like with past Diablo games and more recently, Lost Ark, you’re typically fending off swarms of enemies rather than individual foes. All you really need to know is that it’s a game about going from quest marker to quest marker, talking to people, completing challenges, and mostly, killing an awful lot of enemies. Part Diablo game, part MMO, Diablo Immortal is set somewhere between Diablo 2 and Diablo 3, offering some areas and characters that may already be familiar to players (hey, Deckard Cain!) but without it being essential to have played previous instalments. You can play for five minutes and feel like you’ve achieved something, or you can also happily lose a couple of hours. Not fun in a trifling, mobile gaming distraction way, but in a way that meant I favoured it on my iPad over the allure of my Nintendo Switch when looking for a handheld gaming experience.
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